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# 首先得安装好npm和node.js !!! |
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# webpack+phaser+javascript |
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# 开发配置 |
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|
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初始化项目目录: |
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npm init -y |
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|
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安装phaser: |
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npm install --save phaser |
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|
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安装webpack和webpack扩展: |
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npm install --save-dev webpack |
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npm install --save-dev webpack-cli |
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|
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安装webpack的copy和clean插件: |
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npm install --save-dev copy-webpack-plugin |
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npm install --save-dev clean-webpack-plugin |
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npm install --save-dev html-webpack-plugin |
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|
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再创建一个测试脚本: |
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npm install --save-dev webpack-dev-server |
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|
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这里有个要说明,如果安装phaser使用npm安装使用--save-dev,那么phaser就会会放到devDependencies。 |
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dependencies:生产环境需要的依赖库; |
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devDependencies:开发环境需要的依赖库; |
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|
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创建一个webpack.development.js: |
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|
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```js |
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const path = require('path'); |
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const { CleanWebpackPlugin } = require('clean-webpack-plugin'); |
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const CopyWebpackPlugin = require('copy-webpack-plugin'); |
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const HtmlWebpackPlugin = require("html-webpack-plugin"); |
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|
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module.exports = { |
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entry: { |
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|
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// 入口点,即主 JavaScript 文件 |
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app: './src/main.js', |
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}, |
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output: { |
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|
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// 输出文件,捆绑了所有库 |
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filename: '[name]-[contenthash].bundle.js', |
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|
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// 输出包的路径,“dist” 文件夹 |
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path: path.resolve(__dirname, 'dist/test'), |
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|
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// 静态资源文件 |
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assetModuleFilename: "asset-packs/[name]-[hash][ext][query]", |
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}, |
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|
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// 处于开发模式 |
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mode: 'development', |
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|
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// 需要一个源映射 |
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devtool: 'inline-source-map', |
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plugins: [ |
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new HtmlWebpackPlugin({ |
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template: 'src/index.html', // 指定你的HTML模板 |
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filename: 'index.html', // 输出的文件名 |
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inject: 'body', // 将脚本插入到body底部 |
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}), |
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new CleanWebpackPlugin(), |
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new CopyWebpackPlugin({ |
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patterns: [ |
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{ from: 'src/favicon.ico', to: '' }, |
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{ from: 'src/assets', to: 'assets' } |
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], |
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}), |
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], |
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resolve: { |
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extensions: [".tsx", ".ts", ".js"], |
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}, |
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|
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// 开发服务器根目录是 “src” 文件夹 |
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devServer: { |
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static: './src' |
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} |
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}; |
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``` |
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|
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创建一个webpack.production.js: |
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|
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```js |
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const path = require('path'); |
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const { CleanWebpackPlugin } = require('clean-webpack-plugin'); |
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const CopyWebpackPlugin = require('copy-webpack-plugin'); |
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const HtmlWebpackPlugin = require('html-webpack-plugin'); |
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|
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module.exports = { |
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entry: { |
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|
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// 入口点,即主 JavaScript 文件 |
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app: './src/main.js', |
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}, |
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output: { |
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|
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// 输出文件,捆绑了所有库 |
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filename: '[name]-[contenthash].bundle.js', |
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|
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// 输出包的路径,“dist” 文件夹 |
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path: path.resolve(__dirname, 'dist/test'), |
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|
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// 静态资源文件 |
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assetModuleFilename: "asset-packs/[name]-[hash][ext][query]", |
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}, |
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|
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// 处于生产模式 |
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mode: 'production', |
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|
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// 需要一个源映射 |
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devtool: 'inline-source-map', |
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plugins: [ |
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new HtmlWebpackPlugin({ |
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template: 'src/index.html', // 指定你的HTML模板 |
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filename: 'index.html', // 输出的文件名 |
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inject: 'body', // 将脚本插入到body底部 |
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}), |
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new CleanWebpackPlugin(), |
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new CopyWebpackPlugin({ |
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patterns: [ |
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{ from: 'src/favicon.ico', to: '' }, |
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{ from: 'src/assets', to: 'assets' } |
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], |
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}), |
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], |
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resolve: { |
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extensions: [".tsx", ".ts", ".js"], |
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}, |
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}; |
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``` |
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package.json中启动脚本改成如下: |
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```text |
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"scripts": { |
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"dev": "webpack serve --open --config webpack.development.js", |
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"test": "webpack --config webpack.development.js", |
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"pro": "webpack --config webpack.production.js" |
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}, |
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``` |
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# 前端相关的代码 |
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创建新目录src,新建文件src/main.js,src/index.html |
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其中index.html代码如下: |
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```html |
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<!doctype html> |
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<html lang="cn"> |
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<head> |
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<meta charset="UTF-8"> |
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<meta name="viewport" |
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content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0"> |
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<meta http-equiv="X-UA-Compatible" content="ie=edge"> |
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<title>Making your first Phaser 3 Game</title> |
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<!-- 指定favicon.ico的路径 --> |
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<link rel="shortcut icon" href="./favicon.ico" type="image/x-icon"> |
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<link rel="icon" href="./favicon.ico" type="image/x-icon"> |
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<style type="text/css"> |
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body { |
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margin: 0; |
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} |
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</style> |
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</head> |
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<body> |
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</body> |
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</html> |
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``` |
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main.js代码如下: |
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```js |
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import Phaser from 'phaser'; |
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class PlayGame extends Phaser.Scene { |
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constructor() { |
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super('PlayGame'); |
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this.player = null; |
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this.stars = null; |
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this.bombs = null; |
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this.platforms = null; |
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this.cursors = null; |
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this.score = 0; |
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this.gameOver = false; |
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this.scoreText = null; |
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} |
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preload() { |
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// 加载游戏资源 |
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this.load.image('sky', 'assets/sky.png'); |
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this.load.image('ground', 'assets/platform.png'); |
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this.load.image('star', 'assets/star.png'); |
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this.load.image('bomb', 'assets/bomb.png'); |
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this.load.spritesheet('dude', 'assets/dude.png', {frameWidth: 32, frameHeight: 48}); |
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} |
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create() { |
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// 为我们的游戏设置一个简单的背景 |
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this.add.image(400, 300, 'sky'); |
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// platforms组包含了地面和我们可以跳跃的两个平台 |
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this.platforms = this.physics.add.staticGroup(); |
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|
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// 这里我们创建了地面。 |
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// 调整它的大小以适应游戏的宽度(原始大小为400x32) |
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this.platforms.create(400, 568, 'ground').setScale(2).refreshBody(); |
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|
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// 现在让我们创建一些平台 |
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this.platforms.create(600, 400, 'ground'); |
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this.platforms.create(50, 250, 'ground'); |
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this.platforms.create(750, 220, 'ground'); |
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|
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// 玩家和它的设置 |
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this.player = this.physics.add.sprite(100, 450, 'dude'); |
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// 玩家的物理属性。给这个小家伙一点弹性。 |
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this.player.setBounce(0.2); |
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this.player.setCollideWorldBounds(true); |
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|
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// 我们的玩家动画,转身,向左走和向右走。 |
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this.anims.create({ |
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key: 'left', frames: this.anims.generateFrameNumbers('dude', {start: 0, end: 3}), frameRate: 10, repeat: -1 |
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}); |
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this.anims.create({ |
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key: 'turn', frames: [{key: 'dude', frame: 4}], frameRate: 20 |
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}); |
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this.anims.create({ |
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key: 'right', frames: this.anims.generateFrameNumbers('dude', {start: 5, end: 8}), frameRate: 10, repeat: -1 |
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}); |
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|
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// 输入事件 |
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this.cursors = this.input.keyboard.createCursorKeys(); |
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|
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// 一些星星供收集,总共12个,沿x轴均匀间隔70像素 |
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this.stars = this.physics.add.group({ |
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key: 'star', repeat: 11, setXY: {x: 12, y: 0, stepX: 70} |
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}); |
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this.stars.children.iterate(function (child) { |
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// 给每个星星稍微不同的弹性 |
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child.setBounceY(Phaser.Math.FloatBetween(0.4, 0.8)); |
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}); |
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this.bombs = this.physics.add.group(); |
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|
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// 得分 |
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this.scoreText = this.add.text(16, 16, 'score: 0', {fontSize: '32px', fill: '#000'}); |
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// 让玩家和星星与平台碰撞 |
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this.physics.add.collider(this.player, this.platforms); |
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this.physics.add.collider(this.stars, this.platforms); |
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this.physics.add.collider(this.bombs, this.platforms); |
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// 检查玩家是否与任何星星重叠,如果是,则调用collectStar函数 |
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this.physics.add.overlap(this.player, this.stars, this.collectStar, null, this); |
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this.physics.add.collider(this.player, this.bombs, this.hitBomb, null, this); |
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} |
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update() { |
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if (this.gameOver) { |
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return; |
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} |
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// 控制玩家移动 |
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this.controlPlayerMovement(); |
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// 玩家跳跃 |
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if (this.cursors.up.isDown && this.player.body.touching.down) { |
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this.player.setVelocityY(-330); |
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} |
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} |
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controlPlayerMovement() { |
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if (this.cursors.left.isDown) { |
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this.player.setVelocityX(-160); |
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this.player.anims.play('left', true); |
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} else if (this.cursors.right.isDown) { |
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this.player.setVelocityX(160); |
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this.player.anims.play('right', true); |
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} else { |
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this.player.setVelocityX(0); |
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this.player.anims.play('turn'); |
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} |
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} |
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collectStar(player, star) { |
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// 收集星星 |
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star.disableBody(true, true); |
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// 增加分数 |
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this.score += 10; |
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this.scoreText.setText('Score: ' + this.score); |
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if (this.stars.countActive(true) === 0) { |
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// 生成新的星星 |
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this.stars.children.iterate((child) => { |
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child.enableBody(true, child.x, 0, true, true); |
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}); |
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let x = (player.x < 400) ? Phaser.Math.Between(400, 800) : Phaser.Math.Between(0, 400); |
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let bomb = this.bombs.create(x, 16, 'bomb'); |
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bomb.setBounce(1); |
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bomb.setCollideWorldBounds(true); |
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bomb.setVelocity(Phaser.Math.Between(-200, 200), 20); |
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bomb.allowGravity = false; |
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} |
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} |
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hitBomb(player, bomb) { |
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// 碰撞炸弹 |
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this.physics.pause(); |
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player.setTint(0xff0000); |
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player.anims.play('turn'); |
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this.gameOver = true; |
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} |
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} |
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const config = { |
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type: Phaser.AUTO, width: 800, height: 600, physics: { |
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default: 'arcade', arcade: { |
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gravity: {y: 300}, debug: false |
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} |
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}, scene: PlayGame |
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}; |
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const game = new Phaser.Game(config); |
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``` |
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在到src目录下创建asserts,放图片资源。 |
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项目启动测试环境: |
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npm run dev |
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项目打包测试环境: |
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npm run test |
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项目打包生产环境: |
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npm run pro |
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{ |
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"name": "phaserdemo", |
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"version": "1.0.0", |
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"main": "index.js", |
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"scripts": { |
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"dev": "webpack serve --open --config webpack.development.js", |
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"test": "webpack --config webpack.development.js", |
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"pro": "webpack --config webpack.production.js" |
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}, |
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"keywords": [], |
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"author": "", |
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"license": "ISC", |
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"description": "", |
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"dependencies": { |
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"phaser": "^3.85.2" |
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}, |
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"devDependencies": { |
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"clean-webpack-plugin": "^4.0.0", |
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"copy-webpack-plugin": "^12.0.2", |
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"html-webpack-plugin": "^5.6.0", |
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"webpack": "^5.95.0", |
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"webpack-cli": "^5.1.4", |
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"webpack-dev-server": "^5.1.0" |
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} |
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} |
After Width: | Height: | Size: 495 B |
After Width: | Height: | Size: 3.2 KiB |
After Width: | Height: | Size: 15 KiB |
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 443 B |
After Width: | Height: | Size: 17 KiB |
@ -0,0 +1,20 @@ |
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<!doctype html> |
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<html lang="cn"> |
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<head> |
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<meta charset="UTF-8"> |
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<meta name="viewport" |
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content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0"> |
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<meta http-equiv="X-UA-Compatible" content="ie=edge"> |
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<title>Making your first Phaser 3 Game</title> |
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<!-- 指定favicon.ico的路径 --> |
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<link rel="shortcut icon" href="./favicon.ico" type="image/x-icon"> |
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<link rel="icon" href="./favicon.ico" type="image/x-icon"> |
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<style type="text/css"> |
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body { |
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margin: 0; |
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} |
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</style> |
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</head> |
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<body> |
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</body> |
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</html> |
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import Phaser from 'phaser'; |
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class PlayGame extends Phaser.Scene { |
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constructor() { |
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super('PlayGame'); |
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this.player = null; |
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this.stars = null; |
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this.bombs = null; |
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this.platforms = null; |
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this.cursors = null; |
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this.score = 0; |
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this.gameOver = false; |
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this.scoreText = null; |
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} |
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preload() { |
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// 加载游戏资源
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this.load.image('sky', 'assets/sky.png'); |
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this.load.image('ground', 'assets/platform.png'); |
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this.load.image('star', 'assets/star.png'); |
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this.load.image('bomb', 'assets/bomb.png'); |
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this.load.spritesheet('dude', 'assets/dude.png', {frameWidth: 32, frameHeight: 48}); |
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} |
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create() { |
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// 为我们的游戏设置一个简单的背景
|
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this.add.image(400, 300, 'sky'); |
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|
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// platforms组包含了地面和我们可以跳跃的两个平台
|
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this.platforms = this.physics.add.staticGroup(); |
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|
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// 这里我们创建了地面。
|
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// 调整它的大小以适应游戏的宽度(原始大小为400x32)
|
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this.platforms.create(400, 568, 'ground').setScale(2).refreshBody(); |
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|
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// 现在让我们创建一些平台
|
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this.platforms.create(600, 400, 'ground'); |
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this.platforms.create(50, 250, 'ground'); |
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this.platforms.create(750, 220, 'ground'); |
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|
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// 玩家和它的设置
|
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this.player = this.physics.add.sprite(100, 450, 'dude'); |
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|
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// 玩家的物理属性。给这个小家伙一点弹性。
|
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this.player.setBounce(0.2); |
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this.player.setCollideWorldBounds(true); |
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|
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// 我们的玩家动画,转身,向左走和向右走。
|
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this.anims.create({ |
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key: 'left', frames: this.anims.generateFrameNumbers('dude', {start: 0, end: 3}), frameRate: 10, repeat: -1 |
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}); |
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|
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this.anims.create({ |
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key: 'turn', frames: [{key: 'dude', frame: 4}], frameRate: 20 |
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}); |
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|
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this.anims.create({ |
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key: 'right', frames: this.anims.generateFrameNumbers('dude', {start: 5, end: 8}), frameRate: 10, repeat: -1 |
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}); |
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|
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// 输入事件
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this.cursors = this.input.keyboard.createCursorKeys(); |
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|
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// 一些星星供收集,总共12个,沿x轴均匀间隔70像素
|
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this.stars = this.physics.add.group({ |
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key: 'star', repeat: 11, setXY: {x: 12, y: 0, stepX: 70} |
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}); |
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|
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this.stars.children.iterate(function (child) { |
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|
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// 给每个星星稍微不同的弹性
|
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child.setBounceY(Phaser.Math.FloatBetween(0.4, 0.8)); |
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|
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}); |
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this.bombs = this.physics.add.group(); |
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|
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// 得分
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this.scoreText = this.add.text(16, 16, 'score: 0', {fontSize: '32px', fill: '#000'}); |
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// 让玩家和星星与平台碰撞
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this.physics.add.collider(this.player, this.platforms); |
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this.physics.add.collider(this.stars, this.platforms); |
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this.physics.add.collider(this.bombs, this.platforms); |
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|
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// 检查玩家是否与任何星星重叠,如果是,则调用collectStar函数
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this.physics.add.overlap(this.player, this.stars, this.collectStar, null, this); |
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this.physics.add.collider(this.player, this.bombs, this.hitBomb, null, this); |
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} |
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|
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update() { |
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if (this.gameOver) { |
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return; |
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} |
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|
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// 控制玩家移动
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this.controlPlayerMovement(); |
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|
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// 玩家跳跃
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if (this.cursors.up.isDown && this.player.body.touching.down) { |
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this.player.setVelocityY(-330); |
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} |
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} |
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|
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controlPlayerMovement() { |
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if (this.cursors.left.isDown) { |
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this.player.setVelocityX(-160); |
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this.player.anims.play('left', true); |
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} else if (this.cursors.right.isDown) { |
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this.player.setVelocityX(160); |
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this.player.anims.play('right', true); |
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} else { |
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this.player.setVelocityX(0); |
|||
this.player.anims.play('turn'); |
|||
} |
|||
} |
|||
|
|||
collectStar(player, star) { |
|||
// 收集星星
|
|||
star.disableBody(true, true); |
|||
|
|||
// 增加分数
|
|||
this.score += 10; |
|||
this.scoreText.setText('Score: ' + this.score); |
|||
|
|||
if (this.stars.countActive(true) === 0) { |
|||
// 生成新的星星
|
|||
this.stars.children.iterate((child) => { |
|||
child.enableBody(true, child.x, 0, true, true); |
|||
}); |
|||
|
|||
let x = (player.x < 400) ? Phaser.Math.Between(400, 800) : Phaser.Math.Between(0, 400); |
|||
|
|||
let bomb = this.bombs.create(x, 16, 'bomb'); |
|||
bomb.setBounce(1); |
|||
bomb.setCollideWorldBounds(true); |
|||
bomb.setVelocity(Phaser.Math.Between(-200, 200), 20); |
|||
bomb.allowGravity = false; |
|||
} |
|||
} |
|||
|
|||
hitBomb(player, bomb) { |
|||
// 碰撞炸弹
|
|||
this.physics.pause(); |
|||
|
|||
player.setTint(0xff0000); |
|||
|
|||
player.anims.play('turn'); |
|||
|
|||
this.gameOver = true; |
|||
} |
|||
} |
|||
|
|||
const config = { |
|||
type: Phaser.AUTO, width: 800, height: 600, physics: { |
|||
default: 'arcade', arcade: { |
|||
gravity: {y: 300}, debug: false |
|||
} |
|||
}, scene: PlayGame |
|||
}; |
|||
|
|||
const game = new Phaser.Game(config); |
@ -0,0 +1,51 @@ |
|||
const path = require('path'); |
|||
const { CleanWebpackPlugin } = require('clean-webpack-plugin'); |
|||
const CopyWebpackPlugin = require('copy-webpack-plugin'); |
|||
const HtmlWebpackPlugin = require("html-webpack-plugin"); |
|||
|
|||
module.exports = { |
|||
entry: { |
|||
|
|||
// 入口点,即主 JavaScript 文件
|
|||
app: './src/main.js', |
|||
}, |
|||
output: { |
|||
|
|||
// 输出文件,捆绑了所有库
|
|||
filename: '[name]-[contenthash].bundle.js', |
|||
|
|||
// 输出包的路径,“dist” 文件夹
|
|||
path: path.resolve(__dirname, 'dist/test'), |
|||
|
|||
// 静态资源文件
|
|||
assetModuleFilename: "asset-packs/[name]-[hash][ext][query]", |
|||
}, |
|||
|
|||
// 处于开发模式
|
|||
mode: 'development', |
|||
|
|||
// 需要一个源映射
|
|||
devtool: 'inline-source-map', |
|||
plugins: [ |
|||
new HtmlWebpackPlugin({ |
|||
template: 'src/index.html', // 指定你的HTML模板
|
|||
filename: 'index.html', // 输出的文件名
|
|||
inject: 'body', // 将脚本插入到body底部
|
|||
}), |
|||
new CleanWebpackPlugin(), |
|||
new CopyWebpackPlugin({ |
|||
patterns: [ |
|||
{ from: 'src/favicon.ico', to: '' }, |
|||
{ from: 'src/assets', to: 'assets' } |
|||
], |
|||
}), |
|||
], |
|||
resolve: { |
|||
extensions: [".tsx", ".ts", ".js"], |
|||
}, |
|||
|
|||
// 开发服务器根目录是 “src” 文件夹
|
|||
devServer: { |
|||
static: './src' |
|||
} |
|||
}; |
@ -0,0 +1,46 @@ |
|||
const path = require('path'); |
|||
const { CleanWebpackPlugin } = require('clean-webpack-plugin'); |
|||
const CopyWebpackPlugin = require('copy-webpack-plugin'); |
|||
const HtmlWebpackPlugin = require('html-webpack-plugin'); |
|||
|
|||
module.exports = { |
|||
entry: { |
|||
|
|||
// 入口点,即主 JavaScript 文件
|
|||
app: './src/main.js', |
|||
}, |
|||
output: { |
|||
|
|||
// 输出文件,捆绑了所有库
|
|||
filename: '[name]-[contenthash].bundle.js', |
|||
|
|||
// 输出包的路径,“dist” 文件夹
|
|||
path: path.resolve(__dirname, 'dist/test'), |
|||
|
|||
// 静态资源文件
|
|||
assetModuleFilename: "asset-packs/[name]-[hash][ext][query]", |
|||
}, |
|||
|
|||
// 处于生产模式
|
|||
mode: 'production', |
|||
|
|||
// 需要一个源映射
|
|||
devtool: 'inline-source-map', |
|||
plugins: [ |
|||
new HtmlWebpackPlugin({ |
|||
template: 'src/index.html', // 指定你的HTML模板
|
|||
filename: 'index.html', // 输出的文件名
|
|||
inject: 'body', // 将脚本插入到body底部
|
|||
}), |
|||
new CleanWebpackPlugin(), |
|||
new CopyWebpackPlugin({ |
|||
patterns: [ |
|||
{ from: 'src/favicon.ico', to: '' }, |
|||
{ from: 'src/assets', to: 'assets' } |
|||
], |
|||
}), |
|||
], |
|||
resolve: { |
|||
extensions: [".tsx", ".ts", ".js"], |
|||
}, |
|||
}; |
Loading…
Reference in new issue